

One way to do this would be to model these details as geometry, as shown below. See in Glossary, sometimes known as OpenGL format.įor example, you might want to show a surface which has grooves and screws or rivets across the surface, like an aircraft hull. Unity uses Y+ normal maps A type of Bump Map texture that allows you to add surface detail such as bumps, grooves, and scratches to a model which catch the light as if they are represented by real geometry.

They are a special kind of texture that allow you to add surface detail such as bumps, grooves, and scratches to a model which catch the light as if they are represented by real geometry.
